Project Overview
This product was my final year degree major project. The inspiration for my final year project came from my own experience. Having donated blood multiple times, I found the process somewhat outdated. Especially the user interface of the NHS blood app, I found it unintuitive and clunky. I felt the blood donation journey could be explored to find improvements. The product system focuses on providing entertainment as a form of distraction making the time spent donating more enjoyable. Some donors feel anxious when donating, the system seeks to eliminate this and make users feel more comfortable.

The NHS needs around 600 new donors every day

The NHS blood strategy for 2020 “Develop more and make better use of technology to improve the donor experience before, during and after donating”

RESEARCH

The NHS have run campaigns specifically designed to encourage young people to donate and have shown that it isn’t a scary experience.

One of the most influential reasons for giving blood for the first time was influence from a friend.

The most commonly reported reason to continue to donate was altruism and social obligation.

The target user group was young people, as 81% of young people have never donated blood. Young people are needed to replace the ageing population of donors that can no longer donate. Many young people have a fear of donating blood, a way of reducing their fears to get them to donate is needed. Young people are very technologically adept and very well connected through various social media platforms. Utilising this to allow young donors to share their donation experience via social media, will help reach more potential young donors.

PERSONA

CONCEPT DEVELOPMENT

The development for the project progressed well. The controller innovation focused on being a useful functional part of the design. Supported by an app, the controller allows donors to navigate the interface whilst in the donation chair. The controller was developed to encourage donors to regularly squeeze their hand, improving the blood flow when donating.

The development for the project progressed well. The controller development focused on being a useful functional part of the design. Supported by the app the controller allows donors to navigate the interface whilst in the donation chair. The controller was developed to encourage donors to regularly squeeze their hand, improving the blood flow when donating.

CAD CONCEPT DEVELOPMENT

FINAL SOLUTION

Modular design

The dedicated app guides the donor through the process providing the best experience possible.

The product has a simple modular design allowing it to be easily dismantled for transport.

For mobile donation sessions the product can be placed within a case for protection and easy storage.

Protective case

dedicated app

COVID - 19 PROTOTYPING

Due to Covid-19 and the closure of university facilities, I was unable to create the final appearance model for both the controller and the arm rest. Fortunately, before the workshops and 3D printing labs closed, I was able to produce and prototype some early interactions and test them out. This aided in the development of my product which has been designed in full in Solidworks. From the parts I was able to prototype I am happy with the design and feel confident on its usability and feasibility.

DONOR JOURNEY

USER INTERFACE DEVELOPMENT

UI Guidelines

The font chosen is the system font provided by Apple for its iOS devices. The flexibility of the system fonts helps achieve optimal legibility at every point size and giving the breadth and depth needed for precision typesetting throughout the app. Blue was chosen as it provides a calming effect and was matched with a pink to get away from the blood red that is in the current NHS Give Blood app.

FINAL VISUALS

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